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Games and Gamification for Inclusion

February 4, 2022 @ 00:00

ADD TO CALENDAR JOIN WITH ZOOMLanguage: English
Game-based learning (GBL) and gamification advantages and drawbacks for learning and motivation have been widely explored in the literature. These methods also hold potential for the promotion of social inclusion among students. In this webinar we will firstly introduce participants to the topic; afterwards, we will explore the aspects that make GBL and gamification valuable for inclusive purposes and we will discuss possible pitfalls so as to foster an informed use of them. Some specific examples of use will be also explored.

Speaker

Marcello Passarelli
 CNR-ITD


Francesca Dagnino
CNR-ITD

Details

Date:
February 4, 2022
Time:
00:00
Event Categories:
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Event Tags:
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Other

Subtitle
Thursday, 24 February 2022, 14:30 - 15:30 CET
Sub-subtitle
PLEIADE Satellite event